Top Five Productivity Apps Of All Time That Use Gamification

Gamification Of Life


    Yu-kai Chou creator of the Octalysis Framework said,
There must be a game where the more I play, the stronger and better I get in real life.
With His Book Actionable Gamification

Then It him that,
 Duh! There’s a game that we’re all playing right now whether we know it or not–the game of life.
 Gamification is even used in modern day education like for example Khan Academy and Toppr.

Wait a sec, now you might be thinking "how is this related to productivity apps?", well then keep reading!!

We all want to be more productive and want to face challenges to push ourselves to the peaks well once you realize it's not so easy you start procrastinating, which basically means you're distracted to do something away from your tasks like watching YouTube instead of working or studying, watching TV and so on.

The following are the 5 best productivity apps that use Gamification to improve your productivity, health, and mindfulness.

5) Fitocracy-Fitness:

How it works*: Many people want to work out, but they have to battle against sleeping in, eating chips, watching Netflix on the couch, or late nights at the office. It can be incredibly difficult to get motivated and head to the gym. Fitocracy aims to drive people to live a healthier life by gamifying fitness and nutrition. They turn working out into an RPG (role playing game), where you earn experience and level up the more you work out and eat healthy.

Why it works*:
  • Core Drive 2: Development & Accomplishment: Fitocracy gives the player the feeling of progress and improvements through earning experience, leveling up, achievements, and quests. It’s their way of turning fitness into a game.
  • Core Drive 5: Social Influence & Relatedness: Fitocracy excels at helping players find small online fitness groups that encourage each other to work out and eat healthy. By being the platform where groups communicate and encourage each other, Fitocracy taps into the Right-Brain Core Drives of its players, driving them to workout for intrinsic reasons (for example, because they don’t want to let their team down).

4)SuperBetter-Mindfulness:

How it works*: SuperBetter was designed by Jane McGonigal to help players live a healthier, more fulfilling life. To accomplish this goal, SuperBetter is a game where players design their “epic win” and go on quests to accomplish objectives. Players design their quests, team up with allies, identify “bad guys” or actions that are counterproductive, and create power ups throughout their journey in real life.

Why it works*:
  • Core Drive 2: Development & Accomplishment: SuperBetter utilizes player stats to motivate players to take action and accomplish their goals. Players can create their own quests to move towards accomplishing their epic win.
  • Core Drive 3: Empowerment of Creativity & Feedback: Players use their creativity to craft the quests that will accomplish their Epic Win.
  • Core Drive 5: Social Influence & Relatedness: CD5 is where SuperBetter really shines. Not only can you add friends as Allies in the game, but Allies can add Quests to your Quest Board. In the video above, Jane’s friend knows that she is trying to recover from a concussion. He creates a Quest on her board to walk together on the Embarcadero, knowing that this will help her recover from her concussion.

3) Beeminder-Bee Careful:

How it works*: At it’s core, Beeminder is quite straightforward:
   1.Set a Goal
   2.Did you complete your goal?
    - Yes: great, keep it up!
    - No: we take your money.
    
What!?!?!… yup, that’s right, if you don’t hit the daily or weekly goals that you set with Beeminder, then they take $5 from your credit card (it’s their business model). Sound extreme? Maybe, but it’s quite effective for people that only get motivated when they’re about to lose something.

Why it works*:
  • Core Drive 2: Development & Accomplishment: Beeminder uses a “yellow brick road” to keep you on track. Everyday it asks you if you accomplished your goal and to quantify it (quantification is key). If you’re on track, then you stick on the yellow brick road. If you get off track, then you have 24 hours to get back on track or else Beeminder charges you $5.
  • Core Drive 8: Loss & Avoidance: CD8 is a big part of Beeminder. If you get off track and don’t hit your objectives, then you get charged $5. For some players, they need skin in the game and the thought of losing something to get them motivated to take action.

2) Forest-Save The World!

How it works*: When it’s time to focus, open the Forest app and plant a seed, signifying that it’s time to focus. If you stay focused on your task, then the seed will grow into a might tree! However, if you leave the app to check on something like Facebook, then your little seedling will whither away.

Why this works*: Forest app is an amazing app because it utilizes many core drives to Gamify your life:

1) Habitica(Habit-RPG):


How it works*: Similar to other real life RPGs listed above, Habitica aims to gamify your life. Habitica has earned the #1 spot on our list because it boasts over 2,000,000 users and is a completely open source project. In Habitica, players create their character, create their Guilds where they team up with other players, and take on quests and defeat monsters to accomplish their objectives.

Why it works*:

So that's all for this week! 

Hope you have a great week!

-Naraian 

*I am not liable to the facts or proven results of these apps, this extensive research was done by Yu-kai Chou, thanks for such wonderful idea that powered 1 Billion Companies Forward.
*Conditions Apply

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